Sunday, 16 October 2016

[16/10/16] Game Review - Paper Mario: Color Splash, Upcoming Games News: More Pokémon Revealed!


Hello, everybody! Today, I shall review a game that came out nine days ago.


Paper Mario: Color Splash (2016, Wii U)
Developer: Intelligent Systems
Publisher: Nintendo

Overview
Paper Mario: Color Splash (part of me dies whenever I write 'colour' that way) was released on Friday, 7 October. The game stars Mario and his companion, the talking paint can Huey, as they travel around Prism Island restoring its colour and collecting the Paint Stars. Now, let me just say this: the game is an RPG, and as such has a massive story. So the plot part will easily be around ten paragraphs long. ...I might as well get started!

Story
(Click to show, but beware of spoilers!)

In conclusion, this game's story is serious when it needs to be, but overall funny. It definitely carries that Paper Mario feeling to it. So I give it...

Story score: 10/10
It's funny and at times serious - but never too serious. What more do you need from a story?

Gameplay
Paper Mario: Color Splash is an RPG, I suppose? There's tons of stuff in the game, but that's the genre that stick out the most to me. In the overworld, Mario can jump and use his hammer like normal, but he can also use his Paint Hammer with. This lets him colour in his surroundings - there's blank paint spots all over the place! This game also contains a fair amount of automatic game over scenarios.

In battle, you attack with Battle Cards. There are three kinds of card: basic Cards, which can be bought from Prisma Cardware in Port Prisma, enemy Cards, which are obatained from enemies and summon that enemy to fight on your side and Thing Cards, which are btained by squeezing Things found throughout the world. Cards are painted and then sent up. There are many, many, many different types of basic Card, ranging from Worn-Out Hammer to Mega Hammer, from Hopslipper to Eekhammer, and tons in-between. Many of these Cards were, in fact, Stickers in the previous game, Sticker Star.

Anyway, the battle and overworld are both well-done and there's honestly not much to complain about. So I give the score:

Gameplay score: 9/10
Paper Mario: Color Splash is a good game. The only thing bringing this score down is the auto-game overs. Seriously, they're really annoying.

Replay value
Being an RPG at heart, Paper Mario: Color Splash doesn't really have that much to offer in terms of replay value. You could get all the colourless spots filled in, you could finish the museum, you could get the optional Mini Paint Stars... but apart from that, there's not really much to do after you beat the game. Here's my verdict on replay value:

Replay value score: 3/10
This game's an RPG at heart... they don't offer replay. Sure, this game has the Roshambo Temples, the Prisma Museum and painting everything, but that's it. I can't give it a score for something it doesn't have.

So, for its three scores, Paper Mario: Color Splash recieves...
It's funny, it's witty, it's got that Paper Mario charm. The automatic game overs (and that steak!) don't bring it down too much. If you have the money and the console, I highly recommend buying it!

And now onto the next feature of today...
Yeah, I think we can ALL guess what this is about now. (Still no word on the Animal Crossing update, though...)

First up today, we have Silvally, the Synthetic Pokémon and Type: Null's evolution.
It's a Normal-type with the Ability of RKS System, which works like Arceus' Multitype.
"When Type: Null gains a partner it can trust, it deliberately destroys the restraining device it wears. Once released from that heavy mask, the Pokémon’s speed increases substantially. Freed of the restraining effects of its mask, Silvally’s senses are heightened, and it reverts to its natural temperament. It has a wild nature, but it will obey a Trainer that it trusts. And to protect that Trainer from danger, it will put its own life on the line. Silvally is said to have been created to oppose a threat...
By inserting exclusive items into the drive on Silvally’s head, its RKS System can be activated, causing Silvally’s somatic cells to mutate and glow. The RKS System enables it to change its type, and its cells glow with different colours of light, depending on its type.

Silvally’s Ability is called the RKS System Ability, which no previous Pokémon has ever had. By having Silvally hold items that correspond to each Pokémon type, it can change its own type. Multi-Attack is a move that only Silvally can learn, and this move’s type changes based on which type-related item Silvally is holding.
"

Next, we have Hakamo-o, the Scaly Pokémon and Jangmo-o's evolution.
It's a Dragon/Fighting-type with the Ability of either Bulletproof or Soundproof, like Jangmo-o.
"When a Jangmo-o evolves into Hakamo-o, it breaks from its fellows and begins to live on its own to train itself. Wherever it can find Pokémon to battle against, it seems to appear.
Hakamo-o dances before battle to show its strength, clanging its scales together to make them ring out. When this dance reaches its climax, Hakamo-o bellows a fierce war cry to challenge its opponent.

Its scales make for fine armor, so Hakamo-o doesn’t worry about self-defense as it makes multitudes of strikes and overwhelms its opponents. But, as a result, its scales often become damaged and get torn off. They grow back immediately, so this does not cause Hakamo-o undue concern. In fact, it views the number of lost scales as proof of how ferociously it has fought, and it brandishes its bared arms in a boast of victory.
"

Now, we have Kommo-o, the Scaly Pokémon and the evolution of Hakamo-o.
Like its two pre-evolutions, Kommo-o is a Dragon/Fighting type with the Ability of wither Bulletproof or Soundproof.
"At the end of its harsh training, Hakamo-o evolves into this overwhelmingly powerful form. It returns to the land of its birth, where it watches over the Jangmo-o from a distance.
There is a legend that says Kommo-o is covered in glittering scales in order to drive away a great darkness covering the world. The reason these Pokémon seek out battle is to gain the power needed to defeat this darkness. When it detects someone approaching, this Pokémon rings the scales on its tail to announce its presence. It has no desire to battle against weak Pokémon.

Kommo-o’s greatest move is the uppercut. It swings its arm up from below in a punch of great skill and force, sending its foe flying into the sky. By raising its arms aloft, it can generate a force powerful enough to change the face of the surrounding landscape!

Clanging Scales is a move that only Kommo-o can learn. It scrapes the scales covering its body against one another, attacking with a great clamor. After using this move, Kommo-o’s Defense is lowered.
"

Here is Ribombee, the Bee Fly Pokémon and the evolution of Cutiefly.
Like Cutiefly, it's a Bug/Fairy-type with the Ability of either Honey Gather or Shield Dust.
"Ribombee collect flower nectar and pollen to make into balls known as Pollen Puffs. These serve as food, and what’s more, they also can cause effects like paralysis or dizziness. Ribombee may use puffs to strike their opponents during battles. Some of the Pollen Puffs that Ribombee make also have relaxing effects or can relieve tiredness. These are distributed around the Alola region as high-priced supplements.

Ribombee hate getting rained on. They’re covered with fluffy hairs that hold the pollen they’ve gathered, and the rain makes them wet and dirty. Alolan people know that if Ribombee are busily visiting the fields of flowers, you can be sure that the fair weather will continue.
"

Next up is Steenee, the Fruit Pokémon and the evolution of Bounsweet.
Like Bousnweet, it's a Grass-type with the Ability of either Leaf Guard or Oblivious.
"The calyx on Steenee's head is harder than Bounsweet’s, so Steenee no longer worries about being stabbed by other Pokémon. As Bounsweet, this Pokémon may have preferred to run away from others, but now Steenee and other Pokémon can play together.
Upon evolving, this Pokémon’s fragrance becomes even more delectable, but it also gains a tomboy-like personality. Living together with one is quite the ordeal. As it moves around, it spins its calyx, striking nearby objects, but Steenee couldn’t care less.

Steenee unleashes combo moves using the calyx on its head and its hard legs. First it smacks opponents with the calyx on its head, and when the opponent flinches, it lands a whacking great kick. That usually does the trick!
"

Now, we have Tsareena, the Fruit Pokémon and the evolution of Steenee.
It's a Grass-type and can wither have the Ability of Leaf Guard or a new Ability, Queenly Majesty, which prevents priority moves (Quick Attack, Accelerock, etc.) being used against it.
"Tsareena has the nature of high-class nobility. Any Pokémon or human that approaches it with evil in mind will be punished forthwith. It even turns its fearsome glare upon its own Trainer if the two of them are not fully in sync, or if its Trainer orders it to use a move that will be ineffective. Only the strongest of Steenee are able to evolve. When this happens, the Steenee evolves with the blessing of other Steenee. It then uses its strength to protect the Bounsweet.
Tsareena is a high-kicking virtuoso. It has honed these skills beyond the level it achieved as a Steenee, and it attacks with graceful movements. At the same time, its fragrance mesmerises its opponents, dealing them a secondary attack. Trop Kick is a move that only Tsareena can learn. It lowers an opponent’s Attack by showering it with blazing hot kicks in a style similar to that originating from tropical countries. It’s said that this Pokémon loses its strength if touched on the crown-like protuberance on its head.

Some Tsareena have the Queenly Majesty Ability, which no other Pokémon has previously had. The effects of Queenly Majesty are so intimidating that it prevents opponents from using priority moves.
"

Now we have Grimer's Alola Form - it's the Sludge Pokémon.
It's a Poison/Dark-type with the Ability of either Poison Touch or Gluttony.
"When the population of the Alola region increased, dealing with their garbage became a serious problem. As a solution, Grimer were imported from other regions. They fed primarily on garbage, so their body composition changed—as did their form. What appear to be teeth in this Pokémon’s mouth are in fact residual toxins from the garbage it eats, which have hardened and crystallized. No method has been discovered to break down these crystals. Direct contact with them presents a danger.

Alolan Grimer is always eating garbage, but its constant hunger will cause it to begin eating other manufactured objects if it runs out of garbage to feed on. There are more than a hundred Alolan Grimer in Alola’s garbage-processing plants, and all of the garbage produced in the Alola region is taken for use as their food.
"

And finally, Muk's Alola Form - the Sludge Pokémon and the evolution of Grimer.
It's a Poison/Dark-type with the Ability of either Poison Touch or Gluttony.
"Alolan Muk eats whatever is in reach without pausing, and if it feels the sharp pangs of hunger, it runs amuck. It’s thought that its voracious appetite stems from an inability to maintain its energy levels without a constant influx of toxins. Toxins have accumulated in Alolan Muk’s body from its steady diet of various waste products and manufactured materials. This accumulation has brought about a chemical change, producing a new kind of toxin.
Alolan Muk has the same poisonous crystals as Alolan Grimer, but they’re not limited to its mouth—they extend from all over the surface of its body. Alolan Muk uses them to attack, just like other Pokémon use their fangs or claws. And these highly toxic crystals are easily knocked loose, making them extraordinarily dangerous!

The Grimer and Muk in the Alola region produce and store their toxins within their bodies. So, unlike the Grimer and Muk in other regions, you won’t detect any unpleasant aromas when you draw near one.
"

We also have two new characters: Trial Captain Ilmia and Island Kahuna Olivia.

Anyway, that's all from me for today. I seriously need a rest from neglecting the letter 'u', so I'll see everyone next week! Bye for now!